The alternative being porting the FSX VC to the NH version, but that caused other issues, too. I did this because I did not like the original VC point of view, because it somewhat felt that my nose would always touch the HUD glass, being much too close. This is a side effect of my effort to adjust the point of view in the cockpit (NH version), I had to adjust the size of the HUD in order to fit it to the HUD glass (shrink and reposition). for a landing approach, that the quality of the HUD in the VC is somewhat degraded compared to the HUD in the FSX VC. Concerning the HUD for the NH version, you might notice, that when you zoom in e.g. The other reason why I sometimes hammer out many iterations/updates is because I want to share the modifications that I have done, so you can provide feedback more easily concerning certain features that were changed, if you want to. It is a hobby after all, done for recreational purposes, so fun has to come first! This also means, at least in my case, the topic of interest rotates every few weeks, sometimes days, from liveries to flight dynamics, contact points, etc. This mod is a work in progress, and it will probably never be truely finished - flying like a 'real' Hornet - because the sim has limitations, our time and effort is limited and we learn as we go along, so we have to make compromises in order to achieve something that gets close to the real deal within an overseeable workload. Ok, there's my life's story no one asked for.īut that's why I keep getting the updates as they occur. A daily task on the AWG-10A, let me tell you! Hence: PhantomTweak. Anyhow, that's where I took my user nae from: The F-4 Phantom, and we were called Tweaks, because that's what we called making alignments. Even then, I had to write the Boolean Equation for a problem they had with an F/A-18 when they first transitioned at VMFA-333, whom I spent a year with. Now they let the computer tell them what board, R&R it and throw the old one away, essentially. Component level repair they just don't do any more. Īnd in case you are wondering, no, I wasn't a Nasal Radiator, no offense meant to the Officers out there wearing the Wings of Gold! I was a Sergeant of Marines, working on the Radar systems at I-Level. They just substituted a Hornet for the Lead-Sled. back then but it's the same paint job and almost the same insignia. Heck, they even made up the livery for VMFAT-101, whom I worked for back from '80 to'86! Of course, they were flying F-4's out of Yuma, Az. The work they've put into this bird staggers me, as does the variety (and quality!) of the liveries. I am amazed every time I fly it, and it just get's better and better. SIMS 4 BULGE MOD THAT DOSENT INTERFERE WITH OTHER MODS UPGRADEI love this bird, and every upgrade just makes it better. Narrowed shockcone lower and upper thresholds closer around mach barrier Weight of gun (without feeding system) added to station_load including weight of ammo Sideslip due to bank angle adjusted / slightly reduced, resulting in an overall more controlled flight behaviour Empty weight balance slightly adjusted, giving better pitch authority during flights with low fuel state Elevator effectiveness function adjusted, easier to pull high AOAs at slow speeds up to the limits Wing sweep reverted back to 20 deg, due to lowered LEFs at high AOAs - sweep at quater chord is more realistic at subsonic flight (better pitch authority) - sweep at leading edge mainly relevant for supersonic flight performance (deflection 'due to mach' parameters) G limiters slightly adjusted, in order to prevent breaking g limits due to reduced yoke input AOA limiters added (preventing backflips during tight turns at slow speeds at high AOAs), better overall compliance with NATOPS Bump maps modified / added were missing Specular maps: reflective & non reflective for different textures BA colors adjusted (sorry for having screwing that up, got new monitors until I realized how bad it was before) Canopy glass transparency adjusted (NH version)
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